Brawl - Donkey Kong - Subroutine - 0x1f260
- CreateInterrupt { interrupt_id: None, action: 0x126, requirement: (AnimationEnd) }
- CreateInterrupt { interrupt_id: None, action: 0x127, requirement: (InAir) }
- Subroutine(0x1ec18)
- ChangeSubactionRestartFrame(ThrowFJumpSquat_1)
- CallEveryFrame { thread_id: 9, script: 0x1f1d0 }